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ENTERTAINMENT: High 5 is Austin’s go-to fun destination. Our expansive facilities have something to offer both kids and adults who are kids at heart. With full-service restaurants, upscale bar and lounge areas, bowling lanes, video arcades and specialty features like laser tag, virtual reality and karaoke, High 5 ensures all guests have first-class fun.

DINE & DRINK: High 5’s full-service restaurant and bar offers a variety of American classics with a gourmet twist. Our chef-curated menus are inspired by both regional and southern favorites. Whether you’re stopping in for lunch, dinner, happy hour, or a small plate between games, our craft food and specialty cocktails, wine and beer will be sure to delight everyone in your party.

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EVENTS: Celebrate your next special event, birthday party or corporate event at High 5! We can accommodate reservations of large or small sizes in our private party rooms, and our professional event coordinators and expert staff will make sure your group is offered the very best possible service from the moment each guest enters our doors.

LEAGUES:Whether you are showing off your skills in one of our serious money leagues, having fun in a social high-handicap league, or just trying out bowling as a beginner, we have a league for you at our Lakeway location!

BIRTHDAY: Birthdays at High 5 are a blast for any age! We’ve got party packages for kids and teens that make the whole family feel like rockstars. Adult parties make the most of our upscale atmosphere and craft dining experiences so you can let loose and do you. Dedicated party pros and experienced event coordinators for each event make birthdays a piece of cake!

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Our signature Lakeway location features 47,000 square feet of entertainment including 28 bowling lanes, state-of-the-art virtual reality, a 2-story laser tag arena and 4,000 square feet of arcade and redemption games. We’ve got everything kids love plus a scratch kitchen and craft drinks adults love in our 21+ Up Top lounge. Bring the family, coworkers or just your best buds for an unforgettable High 5 experience.

Your Next Night Out

The perfect spot for an evening out, special event or date night fun! Try your hand at our historic bowling lanes, live it up on the arcade floor or sing your heart out in our private karaoke booth. We offer a full menu featuring locally inspired chef-curated dishes, craft beer and house made cocktails for guests to enjoy at the lanes or at the bar.

Useful Links

Lakeway

1502 RR 620 South,
Lakeway, Texas 78734

(512) 710-2695

Anderson Lane

2700 W Anderson Ln #101
Austin, Texas 78757

(512) 710-2695

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Cinch
OriginUnited States
Alternative namesDouble Pedro, High Five
TypeTrick-taking
Players2×2 or 2–6
Cards52
DeckFrench
PlayClockwise
Card rank (highest first)A K Q J 10 9 8 7 6 5 4 3 2
Related games
All Fours, Pitch, Pedro, Phat

Cinch, also known as Double Pedro or High Five, is an American trick-taking card game derived from Pitch via Pedro.[1] Developed in Denver, Colorado in the 1880s,[2] it was soon regarded as the most important member of the All Fours family but went out of fashion with the rise of Auction Bridge.[3] The game is primarily played by 4 players in fixed partnerships,[3][4] but can also be played by 2–6 individual players.[1][5]

The game uses a regular pack of 52 cards. As in Pedro, all points are awarded to the winners of the tricks containing certain cards rather than to the players who originally held them. This includes the Game point, which goes to the winner of the trump Ten. Five points each go the winner of the Right Pedro (Five of trumps) and Left Pedro (Off-Five), respectively. The game is played for, for example, 42 or 51 points,[1][5] of which up to 14 can be won in a single deal.

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The name Cinch comes from a Mexican word that is applied to the practice of securing the tricks that contain a Left or Right Pedro, but it was once also common to refer to the Left Pedro as the Cinch.[1][5]

High

Rules[edit]

The following rules are based on Foster's Complete Hoyle of 1897 and are very similar to the modern Bicycle rules.

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Card values (trumps only)
RankAKQJ1098765Off-5432
Value111551

The game is played with a standard pack of 52 cards. The cards are ranked in the usual order, Aces ranking high. As a special case, the Off-Five, i.e. the non-trump Five which is of the same color as trumps, is for all purposes considered to be a member of the trump suit ranking between the Five and Four of trumps.

Like Pitch, Cinch is a point-trick game, i.e. for winning the trick play one needs to maximize the total value of the cards won in tricks, rather than the number of tricks won. But in Cinch (and already in Pedro) the original card-points were abolished in favor of directly assigning game points to the cards. As a result of this process, only six of the fourteen trumps carry card-values, while the plain suit cards do not score at all.

The first dealer is decided by cutting.[6] The highest bidder declares trumps. After card play (assuming that the party of the highest bidder kept their contract), the party that captured more card-points in tricks scores the difference towards the set total that wins game.

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The dealer shuffles the pack, and the player to the dealer's right cuts. Nine cards are dealt to each player, in batches of three.

Beginning with the eldest hand, each player gets one chance to bid for the privilege of declaring the trump suit. A bid is the number of points that the bidder's party undertakes to win in the deal, the minimum bid being 1. Each player must make a higher bid than any previous player, or pass. The highest possible bid is 14.[7]

When the highest bidder has announced the trump suit, starting with eldest hand each player in turn discards at least three cards face up. The dealer fills each player's hand up to six cards. In the four-player partnership version the dealer's own hand is filled up by robbing the pack: The dealer chooses the cards freely from the remaining stock, and if any trumps remain in the stock discards them openly.

Any scoring trumps discarded by the opponents are counted for the highest bidder's party.

The highest bidder leads to the first trick and need not lead a trump. The standard rules for card play in trick-taking games hold, with one exception: It is always allowed to trump instead of following suit. ('Follow suit or trump.') As usual, the highest card of the suit led wins each trick, unless a trump is played, in which case the highest trump played wins. The winner of a trick leads to the next trick.

Both parties count the card-points in their tricks. If the bidding party keeps the contract, i.e. wins the required number of card-points, the party that won more card-points scores the difference. Otherwise the opponents score their own result plus the value of the bid.[8]

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Notes[edit]

  1. ^ abcdFoster 1897.
  2. ^Parlett 2008
  3. ^ abUnited States Playing Card Company.
  4. ^McLeod, Pedro / Cinch / 63 / 83.
  5. ^ abcChicago Cinch Club 1890.
  6. ^Aces are high for cutting as in game-play.
  7. ^According to the Chicago rules, if all other players pass the dealer must bid, but at a minimum bid of 1 this case appears to be purely hypothetical, and neither Foster nor Bicycle mention it.
  8. ^Scoring according to Foster. According to the Bicycle rules opponents score 14 points plus the gap between the bid and the bidding party's result. This is more if not all 14 points were in play.

References[edit]

  • Chicago Cinch Club (1890), The Laws and Etiquette of Cinch, Chicago.
  • Foster, Robert Frederick (1897), Foster's Complete Hoyle, London and New York.
  • McLeod, John (ed.), 'All Fours Group', Card Games website.
  • Parlett, David (2008), 'High-low-Jack family', The Penguin Book of Card Games (3rd ed.), Penguin Books, pp. 175–188, ISBN978-0-14-103787-5.
  • United States Playing Card Company, 'Cinch', Game Rules.
  • Snyder, Edgar C. (1890). High Five: Rules for Playing the Single, Double and Progressive Games. Omaha, NE: Chase & Eddy.
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